from the deck or discard pile and play 1 for free. Discard the others.Worker stays here permanently. Unlock second Cemetary spot by playing Undertaker
Unique Construction · II
Undertaker
DESTINATION
2
Chapel
2
1
1
Place 1 VP
on this Chapel then draw 2 CARD
for each VP
on this Chapel.
Unique Construction · II
Shepherd
PRODUCTION
2
Chip Sweep
3
Activate 1
PRODUCTION
in your city.
Common Critter · III
Resin Refinery
GOVERNANCE
0
Clock Tower
3
1
When played, place 3 VP
here. At the beginning of Preparing for Season, you may pay 1 VP
from here to activate 1 of the Basic or Forest locations where you have a worker deployed.
Unique Construction · III
Historian
GOVERNANCE
2
Courthouse
1
1
2
Gain 1 TWIG
or 1 RESIN
or 1 PEBBLE
after you play a Construction.
Unique Construction · II
Judge
GOVERNANCE
1
Crane
1
May not be used with any other card-playing ability. When playing a Construction, you may discard this Crane from your city to play that Construction for 3 fewer ANY
.
Unique Construction · III
Architect
PRODUCTION
4
Doctor
4
You may pay up to 3 BERRY
to gain 1 VP
each.
Unique Critter · II
University
GOVERNANCE
0
Dungeon
1
2
May not be used with any other card-playing ability. When playing a Construction or Critter, you may place a Critter from your city beneath this Dungeon to decrease the cost by 3 ANY
. Unlock second Dungeon spot by playing Ranger
Unique Construction · II
Ranger
PROSPERITY
5
Evertree
3
3
3
1
for each
PROSPERITY
in your city.
Unique Construction · II
Any
PRODUCTION
3
Fairgrounds
1
2
1
Draw 2 CARD
.
Unique Construction · III
Fool
PRODUCTION
1
Farm
2
1
Gain 1 BERRY
.
Common Construction · VIII
Husband / Wife
TRAVELER
-2
Fool
3
Play this Fool into an empty space in an opponent's city.
Unique Critter · II
Fairgrounds
PRODUCTION
1
General Store
1
1
Gain 1 BERRY
. If you have a Farm in your city, gain 1 additional BERRY
.
Common Construction · III
Shopkeeper
GOVERNANCE
1
Historian
2
Draw 1 CARD
after you play a Critter or Construction.
Unique Critter · III
Clock Tower
PRODUCTION
2
Husband
3
Gain 1 ANY
if paired with a Wife and you have at least 1 Farm in your city.
Common Critter · IV
Farm
DESTINATION
2
Inn
2
1
May not be used with any other card-playing ability. Play a Critter or Construction from the Meadow for 3 fewer ANY
.Other players may visit this card. Owner gains
1
when other players visit this card.
Common Construction · III
Innkeeper
GOVERNANCE
1
Innkeeper
1
May not be used with any other card-playing ability. When playing a Critter, you may discard this Innkeeper from your city to decrease the cost by 3 BERRY
.
Unique Critter · III
Inn
GOVERNANCE
2
Judge
3
May not be used with any other card-playing ability. When you play a Critter or Construction, you may replace 1 ANY
with 1 ANY
.
Unique Critter · II
Courthouse
PROSPERITY
4
King
6
1
for each basic event you achieved.
2
for each special event you achieved.
Unique Critter · II
Castle
DESTINATION
2
Lookout
1
1
1
Copy any Basic or Forest location.
Unique Construction · II
Wanderer
PRODUCTION
2
Mine
1
1
1
Gain 1 PEBBLE
.
Common Construction · III
Miner Mole
PRODUCTION
1
Miner Mole
3
Copy 1
PRODUCTION
in an opponent's city
Common Critter · III
Mine
DESTINATION
1
Monastery
1
1
1
Give 2 ANY
to an opponent and gain 4 VP
.Worker stays here permanently. Unlock second Monastery spot by playing Monk
Unique Construction · II
Monk
PRODUCTION
0
Monk
1
You may give up to 2 BERRY
to an opponent to gain 2 VP
each.Unlocks second Monastery.
Unique Critter · II
Monastery
PROSPERITY
4
Palace
2
3
3
1
for each Unique Construction in your city
Unique Construction · II
Queen
PRODUCTION
1
Peddler
2
You may pay up to 2 ANY
to gain an equal amount of ANY
.
Common Critter · III
Ruins
DESTINATION
2
Post Office
1
2
Give an opponent 2 CARD
, then discard any number of CARD
and draw up to your hand limit.Other players may visit this card. Owner gains
1
when other players visit this card.
Common Construction · III
Postal Pigeon
TRAVELER
0
Postal Pigeon
2
Reveal 2 CARD
. You may play 1 worth up to
3
for free. Discard the other.
Common Critter · III
Post Office
DESTINATION
4
Queen
5
Play a CARD
worth up to
3
for free.
Unique Critter · II
Palace
TRAVELER
1
Ranger
2
Move 1 of your deployed workers to a new location.Unlocks second Dungeon.
Unique Critter · II
Dungeon
PRODUCTION
1
Resin Refinery
1
1
Gain 1 RESIN
.
Common Construction · III
Chip Sweep
TRAVELER
0
Ruins
Discard a Construction from your city. Gain resources equal to that Construction's cost and draw 2 CARD
.
Common Construction · III
Peddler
PROSPERITY
2
School
2
2
1
for each Common Critter in your city.
Unique Construction · II
Teacher
TRAVELER
1
Shepherd
3
Gain 3 BERRY
, then gain 1 VP
for each VP
on your Chapel.If paying for card with resources, pay resources to an opponent.
Unique Critter · II
Chapel
GOVERNANCE
1
Shopkeeper
2
Gain 1 BERRY
after you play a Critter.
Unique Critter · III
General Store
PRODUCTION
2
Storehouse
1
1
1
Place worker: Take all resources on this card.Place either 3 TWIG
, 2 RESIN
, 1 PEBBLE
or 2 BERRY
on this Storehouse from the Supply.
Common Construction · III
Woodcarver
PRODUCTION
2
Teacher
2
Draw 2 CARD
, keep 1, and give the other to an opponent.
Common Critter · III
School
PROSPERITY
3
Theatre
3
1
1
1
for each Unique Critter in your city.
Unique Construction · II
Bard
PRODUCTION
1
Twig Barge
1
1
Gain 2 TWIG
.
Common Construction · III
Barge Toad
TRAVELER
1
Undertaker
2
Discard 3 CARD
from the Meadow, replenish, then draw 1 CARD
from the Meadow.Unlocks second Cemetary.
Unique Critter · II
Cemetary
DESTINATION
3
University
1
2
Discard a Critter or Construction from your city. Gain resources equal to that card's cost, then gain 1 ANY
and gain 1 VP
.
Unique Construction · II
Doctor
TRAVELER
1
Wanderer
2
Does not take up a space in your city. Draw 3 CARD
.
Common Critter · III
Lookout
PROSPERITY
2
Wife
2
3
if paired with a Husband
Common Critter · IV
Farm
PRODUCTION
2
Woodcarver
2
You may pay up to 3 TWIG
to gain 1 VP
each
Common Critter · III
Storehouse
GOVERNANCE
1
BridgePEARLBROOK
2
1
Increase your hand size by 1 for every PEARL
you have. Also draw 2 CARD
every time you gain a PEARL
.
Unique Construction · II
Messenger
DESTINATION
2
FerryPEARLBROOK
2
2
Copy any revealed River Destination.Other players may visit this card. Owner gains
1
when other players visit this card.
Unique Construction · III
Ferry Ferret
PRODUCTION
1
Ferry FerretPEARLBROOK
3
If you have at least 2 PEARL
, gain 2 VP
Unique Critter · II
Ferry
PRODUCTION
3
HarborPEARLBROOK
3
1
1
If you have at least 2 PEARL
, gain 2 ANY
.
Unique Construction · II
Shipwright
TRAVELER
0
MessengerPEARLBROOK
2
Draw 1 CARD
and gain 1 VP
Must share a space with a Construction. When visiting a River Destination, this Messenger is considered the same color as the shared Construction.
Common Critter · III
Bridge
TRAVELER
1
PiratePEARLBROOK
3
Does not take up a space in your city. Discard up to 4 CARD
to draw and reveal an equal amount of CARD
. If total point base value of drawn CARD
is at least 7, gain 1 PEARL
.
Common Critter · III
Pirate Ship
DESTINATION
0
Pirate ShipPEARLBROOK
Move this Pirate Ship to an empty space in an opponent's city. Then gain 1 ANY
and 1 VP
per PEARL
that opponent has, up to a maximum of 3.
Common Construction · III
Pirate
PROSPERITY
2
ShipwrightPEARLBROOK
4
1
for each Pearlbrook card in your city. Do not count Adornments.
Unique Critter · II
Harbor
TRAVELER
1
Air BalloonNEWLEAF
3
Does not take up a space in your city. Copy any
TRAVELER
in an opponent's city. Activate it based on your city. May not copy Fool, Main Road, Ruins, or Legendary.
Common Construction · III
Any
TRAVELER
GOLDEN_LEAF
PROSPERITY
2
BakerNEWLEAF
3
2
for each of your unused BERRY
to a maximum of 3.
Unique Critter · II
Any
PRODUCTION
GOLDEN_LEAF
PRODUCTION
2
BankNEWLEAF
2
2
Place 1 VP
here. Increase your hand limit size by 1 CARD
for each VP
here.
Unique Construction · II
Any
PROSPERITY
GOLDEN_LEAF
DESTINATION
1
ChipsmithNEWLEAF
2
Activate 2 different
PRODUCTION
in your city.
Common Critter · III
Any
DESTINATION
GOLDEN_LEAF
GOVERNANCE
2
City HallNEWLEAF
2
1
1
After you play a Construction, you may give an opponent 1 CARD
to gain 1 VP
and draw 1 CARD
.
Unique Construction · II
Any
GOVERNANCE
GOLDEN_LEAF
DESTINATION
2
ConductorNEWLEAF
3
Copy any
DESTINATION
in an opponent's city. Apply to your city. May not copy Cemetary, Chapel, Monastary, Pirate Ship, or Legendary.
Unique Critter · II
Any UniqueGOLDEN_LEAF
GOVERNANCE
2
DiplomatNEWLEAF
3
After you play a Critter, you may give an opponent 1 CARD
to gain 1 VP
and draw 1 CARD
.
Unique Critter · II
Any
GOVERNANCE
GOLDEN_LEAF
PROSPERITY
6
Ever WallNEWLEAF
4
4
3
Does not take up a space in your city.
2
for every 5 spaces you have filled in your city.
Unique Construction · II
Any
PROSPERITY
GOLDEN_LEAF
PRODUCTION
3
Freight CarNEWLEAF
1
2
2
When played, place 2 TWIG
, 2 RESIN
, 2 PEBBLE
, 2 BERRY
here from the supply Gain 2 resources from this Freight Car.
Unique Construction · II
Any UniqueGOLDEN_LEAF
TRAVELER
1
GardenerNEWLEAF
3
You may activate 2 different
PRODUCTION
in your city.
Common Critter · III
Any
PRODUCTION
GOLDEN_LEAF
PRODUCTION
2
GreenhouseNEWLEAF
1
2
May share a space with a Farm. Draw 1 CARD
. If sharing a space with a Farm, gain 1 ANY
.
Common Construction · III
Any
PRODUCTION
GOLDEN_LEAF
DESTINATION
1
HotelNEWLEAF
2
1
May not be used with any other card-playing ability. Play a Critter or Construction from your hard for 3 fewer ANY
.Owner gains
2
when other players visit this card.
Common Construction · III
Any
TRAVELER
GOLDEN_LEAF
GOVERNANCE
1
InventorNEWLEAF
2
May not be used with any other card-playing ability. When playing a Critter or Construction, you may discard this Inventor from your city to decrease the cost by 3 ANY
.
Unique Critter · III
Any
GOVERNANCE
GOLDEN_LEAF
PRODUCTION
1
LamplighterNEWLEAF
1
You may draw 2 CARD
from the deck, the Meadow, and/or the Station.
Common Critter · III
Any CommonGOLDEN_LEAF
PROSPERITY
3
LibraryNEWLEAF
2
1
1
1
for each CARD
color in your city.
Unique Construction · II
Any
GOVERNANCE
GOLDEN_LEAF
DESTINATION
3
LocomotiveNEWLEAF
2
1
1
May not be used with any other card-playing ability. Play a Station CARD
for 3 fewer ANY
.
Unique Construction · II
Any
PRODUCTION
GOLDEN_LEAF
PRODUCTION
2
MagicianNEWLEAF
3
You may discard 1 other Critter or Construction from your city to gain 1 VP
and 1 ANY
.
Unique Critter · II
Any
DESTINATION
GOLDEN_LEAF
TRAVELER
0
Main RoadNEWLEAF
1
Does not take up space in your city. Opens an additional space in your city. May not be copied, removed, or reactivated.
Unique Construction · IV
Any CommonGOLDEN_LEAF
PRODUCTION
1
MayorNEWLEAF
4
Gain 1 VP
, and 1 VP
for every 5 spaces you have filled in your city.
Unique Critter · II
Any UniqueGOLDEN_LEAF
PRODUCTION
2
MillerNEWLEAF
3
You may pay 1 PEBBLE
to gain 3 VP
.
Unique Critter · II
Any
PROSPERITY
GOLDEN_LEAF
GOVERNANCE
2
MuseumNEWLEAF
1
2
1
After you play a Critter or Construction, you may draw 2 CARD
.
Unique Construction · II
Any UniqueGOLDEN_LEAF
PROSPERITY
2
PhotographerNEWLEAF
4
Copy any
PROSPERITY
in an opponent's city. Score based on your city.
Unique Critter · II
Any
PROSPERITY
GOLDEN_LEAF
TRAVELER
0
PoetNEWLEAF
3
Choose a color. Draw all the CARD
from the Meadow of that color. Gain 1 VP
for each CARD
drawn.
Common Critter · III
Any CommonGOLDEN_LEAF
PRODUCTION
1
Tea HouseNEWLEAF
2
2
You may give 1 CARD
to an opponent to gain 1 ANY
and draw 1 CARD
Common Construction · III
Any CommonGOLDEN_LEAF
Locations
BERRY
BASIC
1+
BERRY
CARD
BASIC
RESIN
CARD
BASIC
1+
PEBBLE
BASIC
TWIG
TWIG
TWIG
BASIC
CARD
CARD
VP
BASIC
1+
RESIN
RESIN
BASIC
TWIG
TWIG
CARD
BASIC
1+
May discard any CARD
from your hand. For every 2 CARD
you discard, gain 1 ANY
.
HAVEN
1+
Discard 5 CARD
JOURNEY
Discard 4 CARD
JOURNEY
Discard 3 CARD
JOURNEY
Discard 2 CARD
JOURNEY
1+
BERRY
BERRY
CARD
FOREST
ANY
ANY
FOREST
Discard any, then draw 2 for every CARD
discarded.
FOREST
Copy any Basic location and draw 1 CARD
FOREST
PEBBLE
CARD
CARD
CARD
FOREST
TWIG
RESIN
BERRY
FOREST
BERRY
BERRY
BERRY
FOREST
RESIN
RESIN
TWIG
FOREST
CARD
CARD
ANY
FOREST
Discard up to 3 CARD
& gain 1 ANY
for each CARD
.
FOREST
Draw 2 Meadow CARD
and play 1 for -1 ANY
.
FOREST
PEBBLE
PEBBLE
CARD
FOREST
1 RESIN
& 1 PEBBLE
or 4 CARD
FOREST
BERRY
PEBBLE
CARD
FOREST
Discard 2 Meadow cards, replenish, then draw 2 Meadow cards. Also gain 1 ANY
FOREST
TWIG
TWIG
TWIG
TWIG
FOREST
TWIG
TWIG
RESIN
FOREST
Copy 1 Forest location
FOREST
Discard 3 CARD
from the Meadow / Station. Replenish and draw 3 CARD
KNOLL
1 / PLAYER
Discard 1 Visitor at the station, then gain 1 visitor and 1 train car tile
STATION
1 / PLAYER
Activate 2
PRODUCTION
in your city
FOREST
RESIN
RESIN
RESIN
FOREST
Pay 3 TWIG
to gain 3 ANY
FOREST
2 RESIN
or 2 BERRY
FOREST
Events
4
PRODUCTION
3
3
DESTINATION
3
3
GOVERNANCE
3
3
TRAVELER
3
Teacher, University
When achieved, you may place up to 3 Critters from your hand beneath this Event.
2
for each Critter beneath this Event.
Shopkeeper, Post Office
When achieved, you may give opponents up to a total of 3 ANY
For each donation gain 2 VP
.
Inn, Bard
When achieved, you may place up to 3 BERRY
here.
2
for each BERRY
on this Event.
Courthouse, Ranger
When achieved, place up to 2 Critters from your city beneath this Event.
3
for each Critter beneath this Event.
Monk, Dungeon
3
for each prisoner in your Dungeon.
Undertaker, Barge Toad
When achieved, pay 2 BERRY
and discard 2 CARD
from your city.
6
Lookout, Miner Mole
When achieved, you may place up to 3 TWIG
here.
2
for each TWIG
on this Event.
Chip Sweep, Clock Tower
When achieved, bring back one of your deployed workers
4
Judge, Queen
PRODUCTION
Activate Production
3
Peddler, General Store
When achieved, you may place up to 3 ANY
here.Each BERRY
TWIG
=
1
Each RESIN
PEBBLE
=
2
Historian, Ruins
When achieved, reveal 5 CARD
. You may draw any or place any beneath this Event.
1
for each CARD
beneath this Event.
Doctor, Postal Pigeon
3
for each Husband/Wife pair in every city.
Monastery, Wanderer
3
for each worker in your Monastery.
Cemetary, Shepherd
3
for each buried worker in your Cemetery.
Woodcarver, Chapel
When achieved, draw 1 CARD
and receive 1 ANY
for each VP
on your Chapel.
2
for each VP
on your Chapel
The Everdell Games
2 Each of
PRODUCTION
TRAVELER
GOVERNANCE
PROSPERITY
DESTINATION
9
Ferry, Husband
When achieved, you may search through the deck for a WifeCARD
and play it for free. Or you may gain 5 VP
.
Pirate Ship, Storehouse
When achieved, place 1 VP
on your Storehouse for each resource there, up to 6.
Harbor, Innkeeper
When achieved, you may place up to 3 Critters from the Meadow facedown beneath this Event.
2
for each Critter beneath this Event.
Messenger, Fairgrounds
When achieved, you may give up to 6 CARD
to opponents. Gain 1 VP
for each CARD
given this way.
Pirate, Crane
When achieved, you may play 1 CARD
from the Meadow worth up to
3
for free.
Ferry Ferret, Twig Barge
When achived, place either your Ferry Ferret or Twig Barge facedown beneath this event.If Ferry Ferret, gain 2 VP
If Twig Barge, gain 2 ANY
4
Sunblaze Bridge
Pay 2 TWIG
, 2 RESIN
, 2 PEBBLE
, 3 PEARL
, and discard 3 CARD
.
20
Starfalls flame
Pay 3 TWIG
, 3 RESIN
, 3 PEBBLE
, 3 PEARL
, and discard 3 CARD
.
25
Hopewatch Gate
Pay 1 TWIG
, 1 RESIN
, 1 PEBBLE
, 2 PEARL
, and discard 2 CARD
.
10
Mistrise Fountain
Pay 2 TWIG
, 2 RESIN
, 2 PEBBLE
, 2 PEARL
, and discard 2 CARD
.
15
15 CARD
in city
5
3
PROSPERITY
3
City Jubilee
Requires 10 CARD
in your cityWhen achieved, gain 1 VP
for each basic Event you have achieved, and 2 VP
for each special Event, including this one
Ever Wall Tower Constructed
Requires 9 Constructions in your city
5
Glow Light Festival
3
PRODUCTION
2
TRAVELER
When achieved, you may discard 1 CARD
for each
PRODUCTION
in your city. Gain 1 VP
for each discarded CARD
.
3
Hot Air Balloon Race
2
TRAVELER
2
GOVERNANCE
When achieved, you may discard 1 CARD
for each
TRAVELER
in your city. Gain 1 VP
for each discarded CARD
.
4
Juniper Jig Dance Contest
Requires 9 Critters in your city.
5
Magic Snow
2
DESTINATION
2
PROSPERITY
When achieved, you may discard 1 CARD
for each
DESTINATION
in your city. Gain 1 VP
for each discarded CARD
.
4
Royal Tea
2
PROSPERITY
3
PRODUCTION
When achieved, you may discard 1 CARD
for each
PROSPERITY
in your city. Gain 1 VP
for each discarded CARD
.
4
Stock Market Boom
2
GOVERNANCE
2
DESTINATION
When achieved, you may discard 1 CARD
for each
GOVERNANCE
in your city. Gain 1 VP
for each discarded CARD
.
4
Sunflower Parade
Requires that you have achieved at least 3 Events.
5
GOVERNANCE
DESTINATION
PRODUCTION
TRAVELER
PROSPERITY
4
Architectural Renaissance
Requires 4 Unique Constructions in your city.
5
Arts and Music Festival
4
DESTINATION
and pay 2 RESIN
6
Bed and Breakfast Guild
Requires 5 Common Constructions in your city.
5
City Holiday
Requires 5 Common Critters in your city.
5
Gathering of Elders
Requires 4 Unique Critters in your city.
5
King's Road Established
4
TRAVELER
and pay 2 TWIG
6
Pie Eating Contest
5
PRODUCTION
and pay 2 BERRY
6
Royal Wedding
4
PROSPERITY
and discard 3 CARD
6
Statues Commissioned
4
GOVERNANCE
and pay 1 PEBBLE
6
Adornments
Spyglass
1 PEARL
Gain 1 ANY
. Draw 1 CARD
. Gain 1 PEARL
.
3
for each Wonder you built.
Scales
1 PEARL
You may discard up to 4 CARD
to gain 1 ANY
for each
1
for every CARD
in your hand, up to 5.
Mirror
1 PEARL
You may copy any ability from an Adornment played by an opponent.
1
for each unique colored CARD
in your city.
Key to the City
1 PEARL
Gain 2 ANY
. Also draw 1 CARD
for every Construction in your city.
1
for every 2 Constructions in your city.
Sundial
1 PEARL
You may activate Production for up to 3
PRODUCTION
in your city.
1
for every 2
PRODUCTION
in your city.
Gilded Book
1 PEARL
Gain resources equal to the cost of any
GOVERNANCE
in your city.
1
for each
GOVERNANCE
in your city.
Seaglass Amulet
1 PEARL
Gain 3 ANY
. Draw 2 CARD
. Gain 1 VP
.
3
Masque
1 PEARL
You may play 1 CARD
worth up to 3 VP
for free.
1
for every 3 VP
tokens you have.
Bell
1 PEARL
Gain 3 BERRY
. Also draw 1 CARD
for every Critter in your city.
1
for every 2 Critters in your city.
Hourglass
1 PEARL
You may take the action of any 1 Forest location, and gain 1 ANY